The tutoring service I normally work for during the school year has to schedule all of the tutors' sessions at the start of each quarter. This is a massive task that requires the entire staff to crunch for 2 weeks straight. Seeing an opportunity, I approached the department director, and offered to create a tool to help automate the scheduling process over the Summer.
After creating the netcode for BALLISTIC, I wanted to share what I learned about creating a multiplayer game using Photon Fusion 2. This tutorial has been replaced by my Everything Multiplayer youtube video.
After using easings so much in my games, I decided to create a youtube tutorial that shows how you can use easings for procedural animations.
I spent a year learning everything I could about creating a multiplayer game. I go from basic network programming, to complex state synchronization, to backend architecture. My goal was to create a mega resource for anyone making a multiplayer game. This was a massive project for me, and I'm super proud of what I was able to create.